Publications

Book Chapters

 

Bostan, B., Altun, S. “Goal-Directed Player Behavior in Computer Games”, Gamer Psychology and Behavior, pp. 57-73, 2016, Springer, ISBN 978-3-319-29904-4

 

Bostan, B., Sahin, G. “Psychological Player Profiling with Action Patterns”, Gamer Psychology and Behavior, pp. 89-105, 2016, Springer, ISBN 978-3-319-29904-4

 

Bostan, B., Tingoy, O. “Game Design and Gamer Psychology”, Gamer Psychology and Behavior, pp. 105-123, 2016, Springer, ISBN 978-3-319-29904-4

 

Bostan, B., Catak, G. “Explorations in Player Motivations: Gamer Profiles”, Gamer Psychology and Behavior, pp. 137-149, 2016, Springer, ISBN 978-3-319-29904-4

 

Journal Articles

 

Bostan, B., Marsh, T., “Fundamentals of Interactive Storytelling”, Academic Journal of Information Technology 3 (8), 19-42 pp., 2012, DOI: 10.5824/1309‐1581.2012.3.002.x

 

Kourakis Stelios, K., Aker, Ç., Narcís, P. “We hunters: interactive communication for young cavemen”. International Journal of Arts and Technology, 5(2/3/4), 2012, pp. 199-220, Doi: 10.1504/IJART.2012.046274

 

Bostan, B., “A motivational framework for analyzing player and virtual agent behavior”, Entertainment Computing, 1(3-4), 139-146 pp., 2010, DOI: 10.1016/j.entcom.2010.09.002

 

Bostan, B., “Requirements Analysis of Presence: Insights from a RPG Game”, ACM Computers in Entertainment, 7(1), 2009, DOI: 10.1145/1486508.1486517

 

Bostan, B., “Player Motivations: A Psychological Perspective”, ACM Computers in Entertainment, 7(2), 2009, DOI: 10.1145/1541895.1541902

 

Conference Proceedings

 

Aker, Ç., Rızvanoğlu, K., İnal, Y., Yılmaz, A. S. “Analyzing Playability in  Multi-Platform Games: A Case Study of the Fruit Ninja Game”. DUXU 2016, Held as Part of HCI International 2016, Proceedings, 2016.

 

Bostan, B., Sahin, G., Uney, M.C., “Interactivity in Computer Games”, Proceedings of the GAMEON’2015 Conference, Amsterdam, Holland, 2015.

 

Aker, Ç., Özgürol, Ö. “Social Media Interactions and the Use of Third-Party Management Applications on Effectiveness and Perception of Information”, 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Proceedings, Part III, 2015, 3-12, Doi: 10.1007/978-3-319-20889-3_1

 

Bostan, B., Öğüt, S., “Presence in Computer Games: Design Requirements”, Proceedings of the GAMEON 2011 Conference, 5-9 pp., Galway, İreland, 2011, ISBN: 978-90-77381-64-9

 

Çatak, G., 2010. “Using Machinima as an Educational Model for Film, Animation, and Architecture Studies: Machinima101”, International Technology, Education and Development Conference, Valencia.

 

Çatak, G., Torun, İ., “Using Computer Games as an Independent and Experimental Way of Digital Film Making aka Machinima”, International Conference on New Media and Interactivity, İstanbul, 2010.

 

Çatak, G., Işıkkaya, D., “An Evaluation of Video Mapping As An Architectural Performance”, 1st Annual International Conference on Fine and Performing Arts, Athens, 2010.

 

Bostan, B., Marsh, T., “The ‘Interactive’ of Interactive Storytelling: Customizing the Gaming Experience”, Proceedings of the 9th International Conference, ICEC 2010″, 472-475 pp., Seoul, Korea, 2010, DOI: 10.1007/978-3-642-15399-0_63

 

Bostan, B., “Explorations in Player Motivations: Virtual Agents”, Proceedings of the 9th International Conference, ICEC 2010, 262-269 pp., Seoul, Korea, 2010, DOI: 10.1007/978-3-642-15399-0_63

 

Kaplancali, U., Bostan, B., “Gaming technologies for learning; virtual teams and leadership research in online environments”, Proceedings of the Future Learning 2010 Conference, 523-535 pp., İstanbul, Turkey, 2010, ISBN: 978-605-4233-30-4

 

Bostan, B., Kaplancali, U., “Explorations in Player Motivations: Game Mods”, Proceedings of the GAMEON-ASIA 2010 Conference, 29-37 pp., Shanghai, China, Mart 2010, ISBN: 978-90-77381-54-0

 

Bostan, B., Öğüt, S., “In Pursuit of Optimal Gaming Experience: Challenges and Difficulty Levels”, Proceedings of the Entertainment=Emotion Conference”, 0 pp. (CD), Benasque, Spain, 2009.

 

Bostan, B., Kaplancalı, U., “Explorations in Player Motivations: Game Mechanics”, Proceedings of the GAMEON’2009 Conference, 5-11 pp., Düsseldorf, Germany, 2009, ISBN: 978-90-77381-53-3 (SCI)

 

Bostan, B., Öğüt, S., “Game Challenges and Difficulty Levels: Lessons Learned From RPGs”, Proceedings of the ISAGA2009 Conference, 0 pp. (CD), Singapore, Singapore, 2009, ISBN: 978-981-08-3769-3

 

Adiloğlu, F., Çatak, G., 2004. “Claiming Visual Literacy: Basic Design as a Subject in Visual Communication Studies”, Communication in the Millennium:  A Dialogue Between Turkish and American Scholars, 2nd International Symposium, İstanbul University.