Course Descriptions

ENG1003 Communication Skills and Academic Reporting I (2-2-3-4)

Students will learn to demonstrate academic language learning strategies with examples, transfer the fundamentals of Academic English, illustrate academic language use with examples and to report results and comments in an academic style and format.

 

GAD1003 Basics of Programming (2-2-3-5)

This course consists of video game production processes and basic programming rules and principles. Students will learn technicalities and methodologies of software development.

 

GAD1005 Design Thinking (3-0-3-5)

Students of this course, no matter the size and scope of the project, learn to design more effectively while being more efficient in terms of both emotional and practical senses. Students will also get the chance to experience and understand a system-level approach that combines engineering and design principles. By understanding design thinking, they will be able to effectively gain problem-solving skills for any domain that they work for.

 

GAD1007 2D Digital Art (2-2-3-5)

During the course, students will be introduced to fine arts, visual communication, digital art and graphic design fields. Students will solve design related problems via using their creativity and computer skills.

 

GAD 1009 Game History and Analysis (3-0-3-5)

By understanding the terminology and game studies discipline, students will be introduced to inspirational game examples and game developers. Students will also gain an understanding about the relationship between game industry and technological advancements. They will have the chance to inspect interaction types in games and its effects in player experience as well as social impacts those advancements brought.

 

GAD 1001 Fundamentals of Game Design I (2-2-3-6)

Making a good game is about understanding good game design. Students will learn about basic game design process by some analog games with simple interaction mechanics.

 

ENG1004 Communication Skills and Academic Reporting II (2-2-3-4)

Students will learn to demonstrate academic language learning strategies with examples, transfer the fundamentals of Academic English, illustrate academic language use with examples and to report results and comments in an academic style and format.

 

GAD1004 Introduction to Game Engines (2-2-3-5)

During this course basic elements of game engines will be inspected and various projects will be done via examples. Students will gain an understanding about game engine physics, animation and audio features.

 

GAD1006 Basics of Storytelling (3-0-3-5)

Students will gain a deep understanding about the importance of narrative and the effects of communication technologies on storytelling. By inspecting the effects of advanced technological developments, they will experience the praxis of storytelling.

 

GAD1008 3D Digital Art (2-2-3-5)

During this course, students will learn about 3D art approaches, digital design and principles. Students will solve design problems by facilitating their creativity and computer skills.

 

VCD1112 Art, Culture and Society (3-0-3-5)

This class aims to introduce students to visual culture as an interdisciplinary field of study that deals with arts, media, culture, and society. After introducing art history and its concepts and analytic methods, we will have a historical overview of visuality through painting, photography, and cinema. Finally, we will conclude this class by looking at how virtuality started to frame our everyday life through the contemporary instances of visual forms including virtual reality and the Internet.

 

GAD1002 Fundamentals of Game Design II (2-2-3-6)

Students will learn how to design advanced dynamics and game elements based upon game design fundamentals during the course. They will also have a deeper understanding about how the game design process is conducted and kept on via examples of digital game design, adventure and character-narrative relationships regarding the interactions.

 

GAD2017 Game Development I (2-2-3-8)

With the guidance of game terminology and design perspectives, students will learn 2D game design and production. They will also have the chance to gain multi platform experience by designing their project both for mobile and PC platforms. The course is composed of art, design and development (programming) modules.

 

GAD2019 Character Design (2-2-3-5)

In this course, students will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Students will develop an understanding of character design through the creation of weekly exercises and a course-long 3D project. The course will be delivered in the form of studio projects, individual and class critiques, lectures, discussions, workshops and readings.

 

GAD2003 Game Production (2-2-3-5)

Students will learn about team forming, planning work packages, and making the relation between design and experience during this course. Students will gain a chance to experience the overall production process via creating prototypes.

 

GAD2021 Game Audio (2-2-3-5)

Students will gain a chance to deeply inspect the sound effects and music of games. During the course, inspirational games will be observed and reviewed from the perspective of sound design.

 

TLL1003 Turkish Language and Literature I   (2-0-2-2)

This course aims to lead students to use Turkish as a native language both effectively and grammatically correct in verbal communication and writing. In addition to language awareness, it plans on to give general knowledge on Turkish literature and its history, to improve the ability of analyzing, interpreting and analytically thinking with the examples of literary texts.

 

PRL1111 Theories of Media and Communication 1 (3-0-3-5)

The aim of this course is to provide students with an introduction to the basic concepts and practices of mass communication.

 

GAD2002 Game Development II (2-2-3-8)

With the guidance of game design methodologies and perspectives, students will learn 3D game design and production. They will also have the chance to gain multi platform experience by designing their project both for mobile and PC platforms. The course is composed of art, design and development (programming) modules.

 

GAD2020 Level Design (2-2-3-5)

In this course, students will explore concepts and approaches involved in creating successful environments and levels that can be applied to video games. Students will develop an understanding of level design through the creation of weekly exercises and a course-long 3D project. The course will be delivered in the form of studio projects, individual and class critiques, lectures, discussions, workshops and readings.

 

TLL1004 Turkish Language and Literature II (2-0-2-2)

This course aims to lead students to use Turkish as a native language both effectively and grammatically correct in verbal communication and writing. In addition to language awareness, it plans on to give general knowledge on Turkish literature and its history, to improve the ability of analyzing, interpreting and analytically thinking with the examples of literary texts.

 

 

GAD3017 Experience Design and Human Computer Interaction (2-2-3-5)

With the guidance of game design perspectives, students will be introduced to experimental game design and production. Rather than conventional interaction methods of interaction, novel approaches will be used for interaction design progress during the course. The course is formed by art, design and development (programming) modules.

 

GAD3019 Game Artificial Intelligence (3-0-3-5)

Students will learn about the production of artificial intelligence and how it is used in games. They will learn basic AI algorithms as well as novel approaches of AI development.

 

GAD3018 Virtual Reality Technologies (2-2-3-5)

This course is designed to help students to form a brief understanding of virtual reality and virtual environments. Therefore, the course starts with the definition of virtual reality and related terms, such as immersion, presence, reality and perception. Health effects and HCI concepts are discussed, interaction in VR and input devices are introduced. Students will also develop VR 3D project for the course.

 

GAD3020 Psychology for Game Design (3-0-3-5)

This course discusses players’ psychology, including cognition, memory, emotions, attention. It will also review game-focused theory such as engagement theory, fun, user experience, play experience, play heuristics, and flow models. The course will also delve in depth in topics including user testing, behavior analysis methods, usability engineering. In-group projects, student will be able to use evaluation methods for lab and field-based work, examples include playtesting, play heuristics, and ethnography.

 

GAD4001 Junior Game Project (2-4-4-10)

Students will develop their own projects by forming teams and by selecting an example in the light of a design problem from the industry and/or solving the problem via re-designing the exemplary game.

 

HST1001 Atatürk’s Principles and History of Turkish Republic I  (2-0-2-2)

* To understand the meaning and significance of historical Turkish Revolution,

* Ataturk and his world view and understand their thoughts

* Won the War of Independence and how you understand what environment

* Turkey’s territorial integrity and indivisibility of the Turkish nation, Ataturk’s unifying feature for this goal to teach and understand the importance of

* National Struggle, the universal values ​​of the reforms of Atatürk and foreign nations, is a model for how to teach

* In the face of today’s and tomorrow’s issues and ideas to develop an approach improve the ability of Kemalist.

 

GAD4002 Senior Game Project (2-4-4-10)

During the course, students will offer project ideas and will get the chance to work on the proposed projects as teams.

 

HST1002 Atatürk’s Principles and History of Turkish Republic II   (2-0-2-2)

* To understand the meaning and significance of historical Turkish Revolution,

* Ataturk and his world view and understand their thoughts

* Won the War of Independence and how you understand what environment

* Turkey’s territorial integrity and indivisibility of the Turkish nation, Ataturk’s unifying feature for this goal to teach and understand the importance of

* National Struggle, the universal values of the reforms of Atatürk and foreign nations, is a model for how to teach

* In the face of today’s and tomorrow’s issues and ideas to develop an approach improve the ability of Kemalist.

 

GAD4006 Portfolio Design (3-0-3-5)

This course aims for students to create their own portfolios which would effectively represent themselves. The promotion of the projects via other means will also be explained during the course.

 

GAD2004 Gamification (3-0-3-5)

With the course which suggests game mechanics to be considered in everyday life problems, students who take this course will have the chance to reflect game mechanics and dynamics in real life issues. During the course, students will experience the gamification project design process via real life issues that they would choose to solve.

 

GAD2005 Game Programming (2-2-3-5)

Students will learn about game programming regarding their programming experience. They will have the chance to experience game development processes via exercises during the course.

 

GAD2007 2D Game Art (2-2-3-5)

This course will provide an experience of creating 2D graphics as well as introducing the advancements and production processes of them. During the course, students will have the chance to inspect the visual design trends from a chronological perspective.

 

GAD2009 Interface Design (2-2-3-5)

Students will gain an understanding on user interface design which is a part of user experience design. They will inspect the production process as well as learn about several well-known methodologies regarding user interface design.

 

GAD2013 Designing Educational Games (3-0-3-5)

This course will focus on how to design educational games, what to be aware of when designing games for educational purposes and how to test those games we design.

 

GAD2006 Advanced Game Programming (2-2-3-5)

The goals of this course are to provide introductions to event driven programming, game engine scripting, game engine class structures, learning to plan and to report on a significant programming project.

 

GAD2008 3D Game Art (2-2-3-5)

This course will provide an experience of creating 3D graphics as well as introducing the advancements and production processes of them. During the course, students will have the chance to inspect the visual design trends from a chronological perspective.

 

GAD2010 Contemporary Game Engines (2-2-3-5)

Students will gain the chance to learn about contemporary game engines such as Unity, Unreal or Cryengine.

 

GAD2014 Serious Games (3-0-3-5)

Serious games which are regarded as games without the objective of fun, will be inspected from a historical perspective. Students will have a chance to design their own serious game project.

 

GAD2015 2D Animation for Games (2-2-3-5)

This course will inspect not only the animation production basics but also will show animation techniques for creating 2D aimations for games, with the guidance of them

 

GAD3005 Game Business (3-0-3-5)

In our era, in which the sales of promotion of the game is as much as important as the actual production of it, this course aims to inspect the relations between game design teams, industry relations and marketing.

 

GAD3009 Writing for Games (3-0-3-5)

During the course, game scripting and the use of the scenario in games will be explained. Students will learn the relations between scriptwriting techniques and interactive environment.

 

GAD3013 Game Studies (3-0-3-5)

With the help of game studies perspective, the effects in terms of academia will be inspected from the beginning of the game world to the socio-cultural aspects directly related with gaming, from a historical perspective.

 

GAD3015 Game-based Learning (3-0-3-5)

This course will provide an introduction to understanding the potential role of games and gaming for learning in the digital age. Trends in game designs, cultures, and genres will be explored in the context of educational games.

 

GAD2016 3D Animation for Games (2-2-3-5)

This course will inspect not only the animation production basics but also will show animation techniques for creating 3D animations for games, especially in the light of advanced game engines and their capabilities.

 

GAD3004 Advanced Game Sound and Music (2-2-3-5)

Students will observe and produce existing game sounds during this course. Other than sound production, they will also have the chance to create their own sounds for exemplary games.

 

GAD3006 Game Analytics (3-0-3-5)

Game statistics and quantitative measures related to games will be explained. Game industry trends, reactions and development trends will be inspected.

 

GAD3008 Multiplayer Programming (2-2-3-5)

Students will learn about how the programming differs in multi-player environment with the AI in effect.

 

GAD3010 Cinematography for Games (3-0-3-5)

In this course, the dynamic use of game graphics and objects in a cinematographic way, which is regarded as machinima, will be observed. Also this course will inspect the processes of game cinematics.

 

GAD3012 Playful Experience Design (3-0-3-5)

The course, which is based on game-player relation, will explain game experience/player experience based upon current literature on game studies. Students will inspect the affects of game elements in terms of experiences during the course.

 

GAD3014 New Technologies in Gaming (3-0-3-5)

Students will gain knowledge about new technologies and their affects on games.

This course aims the use of creative and innovative ways of using novel technologies during the course period.

 

GAD3016 Game Communities (3-0-3-5)

In this course, which the relation between gaming and society will be inspected, students will observe in-game and out of the game social relations. They will gain a sociological perspective regarding gaming, providing a new way of seeing games.